About Course
- Differentiate between gamification and gamified subjects and understand how each approach can be applied in classroom settings.
- Design lessons using gamification elements (points, badges, leaderboards) to increase student engagement and motivation.
- Develop gamified subject experiences, where the learning content itself is structured as a game with levels, quests, or missions.
- Apply gamification and gamified strategies to monitor student performance, track progress, and inform instructional decisions in alignment with Cognia standards.
- Reflect on best practices and challenges in implementing gamification and gamified subjects to create dynamic, learner-centered classrooms that promote measurable growth.
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