About Course

  1. Differentiate between gamification and gamified subjects and understand how each approach can be applied in classroom settings.
  2. Design lessons using gamification elements (points, badges, leaderboards) to increase student engagement and motivation.
  3. Develop gamified subject experiences, where the learning content itself is structured as a game with levels, quests, or missions.
  4. Apply gamification and gamified strategies to monitor student performance, track progress, and inform instructional decisions in alignment with Cognia standards.
  5. Reflect on best practices and challenges in implementing gamification and gamified subjects to create dynamic, learner-centered classrooms that promote measurable growth.

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